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Workload and Life Update (01/09/19)

  • Writer: EtherChimera
    EtherChimera
  • Sep 1, 2019
  • 1 min read

Hello, all! It's been a while but I wanted to give a small update on things (aka - I'm working on it!)


For the last few months I've had a fair amount of life changes happen to me, and whilst they're all for the better (supposedly), they haven't exactly improved my development schedule for the game, and for that reason, I apologise to everyone who follows my progress for both the lack of updates and most importantly the lack of communication. However, with my life heading for a more steadier course I'm in a much more better position to start development again and I'm very happy to continue this journey until the end, however long that may be...


On the subject of better news though; I've already been working hard behind the scenes tweaking concerns I've heard through feedback -- more specifically, the lack of freedom in the game's first dungeon area (you know who you are!) Consider it fixed ;) I'm unsure whether to roll the changes in an updated version of the demo, or to keep pushing for the full version and hand out early samples before release. Either way, I'm still as obsessed as ever with all the details of this project since getting back in the swing of things and I still have the same bundles of excitement when solving problems and expressing my creativity as when I started, which makes the whole project so fulfilling! But anyway, enough babbling from me -


- Until next time, happy gaming! ~ EtherChimera

 
 
 

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